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AI Insights · Timothy · April 2025

Top 5 Boxing Games Performance in Argentina: Q1 2025

Explore the performance of the top boxing games in Argentina for Q1 2025, highlighting trends in downloads, revenue, and active users.

Top 5 Boxing Games Performance in Argentina: Q1 2025

In the first quarter of 2025, the top boxing games in Argentina displayed varied performance across downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.

Real Boxing 2 by Vivid Games S.A. saw its weekly revenue peak at around $128 in late February. Downloads reached a high of approximately 10.8K in the same period, while active users fluctuated, peaking at 18.1K in late February before settling to about 12.2K by the end of March.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a steady increase in downloads, reaching 10K in the last week of February. The game maintained a consistent user base with active users peaking at 23.5K. Revenue remained minimal, with a slight increase to $10 in early March.

Boss Fight by BoomBit Games started slow in terms of downloads but saw impressive growth, peaking at about 8K in early March. Active users showed a consistent upward trend, reaching 66.8K by the end of the quarter. Revenue was negligible throughout the period.

Real Boxing – Fighting Game, another offering from Vivid Games S.A., maintained stable download numbers, with a slight decline over the quarter. The game’s revenue showed modest growth, peaking at $28 in the final week of March. Active users decreased slightly, ending the quarter at 6.4K.

Finally, Kung Fu GYM: Fighting Games by Next Hope saw gradual increases in downloads, reaching 2.3K by the end of March. Active users remained stable, hovering around 19.2K. Revenue data was not available for this game.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025